Algorithms and Data Structures Technical Links & Resources
located in the Software, Graphics Categories
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Andrija Radovic“'s Algorithms - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing |
BSP Tree FAQ - How to manipulate and use binary space partition (BSP) trees.
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Chris Bregler's home page - Research and recent papers on video-based capture of human movements. The main applications are feature animation |
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DDJ - July 1995: BSP Trees |
Exaflop - Articles of interest to computer graphics.
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FAQSYS - A wealth of programming links |
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GFX - Several articles on real-time graphics rendering.
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HiEnd3D - Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas |
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Implicit Surfaces - 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory |
Inferno Project - The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
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Levels of Detail and Polygonal Simplification - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu |
Map Projection - Very basic grey page with some useful links on map projection.
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Medical Articles Records GroundTruth - This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
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Modeling Ocean Waves using IFFTs - A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
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PseudoGrey - Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview |
Ray Tracing News - An infrequent newsletter on ray tracing and general computer-graphics research and resources.
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Stylized Depiction - Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering |
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Xvox demo - Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
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