Algorithms and Data Structures resources found in Software, Graphics, directories
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Algorithms and Data Structures Links
 

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Algorithms and Data Structures Technical Links & Resources


located in the Software, Graphics Categories

2D special effects - A master thesis about various 2D special effects
3D Coding Blackhole - A tutorial series discussing several aspects of 3D graphics programming
3D Object Intersection - A grid of intersection routines for various popular objects
A project on Graph Drawing: AGD-Library - The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library)
Andrew's Autostereogram Pages - A detailed development of a stereogram-generation algorithm is presented
Andrija Radovic“'s Algorithms - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing
BSP Tree FAQ - How to manipulate and use binary space partition (BSP) trees.
Chris Bregler's home page - Research and recent papers on video-based capture of human movements. The main applications are feature animation
comp.graphics.algorithms Frequently Asked Questions - Basic computations frequently needed in graphics.
DDJ - July 1995: BSP Trees
Exaflop - Articles of interest to computer graphics.
FAQSYS - A wealth of programming links
Fast Line Drawing Algorithms by Po-Han Lin - Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm
GFX - Several articles on real-time graphics rendering.
GFX: Computer Graphics Programming - Several articles on advanced graphics programming
Graphics Gems Repository - The official site for source code
Hardware Perlin Noise Demonstration - Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
HiEnd3D - Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas
Hugues Hoppe's Homepage - A collection of research graphics articles.
Implicit Surfaces - 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory
Inferno Project - The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
JavaCoding.net - Gfx Programming - 2D and 3D Java graphics programming articles.
Levels of Detail and Polygonal Simplification - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
Map Projection - Very basic grey page with some useful links on map projection.
Map Projection Overview - Everything you always wanted to know about map projections
Medical Articles Records GroundTruth - This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
Modeling Ocean Waves using IFFTs - A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
Modeling Sprite Animation Using Finite State Automata - Article by Diana Gruber on how to model sprite animation in a computer game.
Portal Technique for Real-time 3D Engines - This document describes how you can render a set of 3D polygons using the portal technique.
PseudoGrey - Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview
Ray Tracing News - An infrequent newsletter on ray tracing and general computer-graphics research and resources.
Ray Tracing News Index - Hand-built topic index to some of the articles.
Real-time Optimally Adapting Meshes (ROAM) - A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
Representing a Camera in a 3D Real-time Engine - This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
Shadow Generation Algorithms - This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
STEEL's Programming Resource Page - A website with information
Stylized Depiction - Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering
Texture Mapping as a Fundamental Drawing Primitive - Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping
The Progressive Fans Representation - A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
VDSlib: A View-Dependent Simplification Package - Public domain package for view-dependent simplification and rendering of polygonal environments.
Xvox demo - Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Zime: archaic ornament and data encoding vehicle - Personal graphical signet for your internet site and/or HTML email.



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