Collision Detection resources. Discouver Collision Detection in Algorithms and Data Structures, Graphics, Data Formats
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Collision Detection Links
 

Information on Collision Detection from the Algorithms and Data Structures category

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CD - A free collision detection library. Source code
ColDet: Free 3D Collision Detection Library - A free library intended for game programming. Supports general polygon soups and based on bounding-box hierarchies. Open source
Collision Detection and Contact Determination Papers - An assortment of papers on collision detection and contact determination papers.
Collision Detection for Virtual Reality - Overview of research by Martin Held in interactive collision detection
Computing the Distance between Objects - An implementation of the Gilbert
I_COLLIDE - An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use)
QuickCD - General-purpose collision detection library
RAPID: Robust and Accurate Polygon Interference Detection - A numerically robust library supporting general polygon soups
SOLID: Software Library for Interference Detection - LGPL standard C++ library for interactive collision detection
Stephane Redon - Research on physically-based modeling. Continuous collision detection
V-Clip Collision Detection Library - An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
V-Collide - A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.



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