CD - A free collision detection library. Source code
ColDet: Free 3D Collision Detection Library - A free library intended for game programming. Supports general polygon soups and based on bounding-box hierarchies. Open source
Stephane Redon - Research on physically-based modeling. Continuous collision detection
V-Clip Collision Detection Library - An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
V-Collide - A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.